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About this book

This eGuide is designed to act as a brief and practical introduction to Unity 5. It is full of practical examples that will get you up and running quickly with the core functions of Unity 5. 

We assume that you know a bit about what Unity 5 is, what it does, and why you want to use it, because this eGuide won't give you a history lesson in the background of Unity 5. What this eGuide will give you, however, is a greater understanding of the key basics of Unity 5 so that you have a good idea of how to advance after you've read the guide. We can then point you in the right direction of what to learn next after giving you the basic knowledge to do so. 

What you need to know about Unity 5 will: 

  • Cover the fundamentals and the things you really need to know, rather than niche or specialized areas. 
  • Assume that you come from a fairly technical background and understand what the technology is and what it broadly does. 
  • Focus on what things are and how they work. • Include practical examples to get you up, running, and productive quickly.

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TagsConstruct 2, Game Design, Game engine, GameMaker, SFML, sourcecode, Stencyl, Tutorial, Unity, Unreal Engine


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