A downloadable book

Download NowName your own price

About this Book

Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn’t just one technique, it’s a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It’s at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease.

Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development.

Throughout the course of this book, we’ll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We’ll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project.

By the end of the book, not only will you have a solid understanding of procedural generation, but you’ll also have a working roguelike game that you will have extended using the examples provided.

StatusReleased
CategoryBook
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorL4M0S
TagsConstruct 2, Game Design, Game engine, GameMaker, SFML, sourcecode, Stencyl, Tutorial, Unity, Unreal Engine

Download

Download NowName your own price

Click download now to get access to the following files:

Procedural Content Generation for C++ Game Development.epub 5.7 MB
Procedural Content Generation for C++ Game Development.mobi 8.8 MB
Procedural Content Generation for C++ Game Development.pdf 3.3 MB
Procedural Content Generation for C++ Game Development.zip 1,013 MB

Comments

Log in with itch.io to leave a comment.

Do you own the rights to distribute these books?

These book are free

(+1)

Beware that accessing a content for free doesn't automatically grants you the rights to re-use or distribute it. It shall be stated as so in the license/sales conditions. Here's what's written on Packt Publishing official web site:

All products listed and sold via this application are copyright ownership of Packt and making illegal copies of your ebook files will be considered a breach of copyright, against which legal action will be taken. 

Read more here: Terms And Conditions

The terms which grants you access to these e-books for free are an agreement between Packt Publishing and yourself only, and therefore does not extend to any other user, even if such user can subscribe to a similar agreement. If you want to be a distribution partner of Packt Publishing, you might contact them through their business platform: https://business.packt.com/distribution-partners/